On the 27th of April we celebrated the annual Literature Fair. The topic was National Legends. Pupils of the primary school prepared brief scenes in the riddles form of chosen legends like Basilisk, Stopped Bugle Call, Gingerbread from Toruń, Sleeping Knights, Billy Goats from Poznań. Thanks to the excellent play of the young actors and the great knowledge of pupils the guessing game was fun. By the way we repeated also English words associated with legends.
By Barbara Skobiej
Friday, 21 July 2017
Monday, 10 July 2017
LET S CREATE A GAME WITH MAGNETS
EXPLORE THE MATERIAL
HOW TO USE, MAKE, MANIPULATE OBJECTS.
AIMS:
-CREATE A GAME WITH MAGNETS: DOMINOES WITH COLOURS.
-USE A NOTICE OR AN ILLUSTRATED BUILDING FOLDER
-IMAGINE GAME RULES AND FOLLOW THEM.
-TEACH OTHERS HOW TO PLAY WITH THE GAME
KNOWLEDGES: KNOW MAGNETS PHYSICAL CHARACTERISTICS: MATERIALS WHICH ARE ATTRACTED OR NOT. BE ABLE TO IDENTIFY MATERIALS ( METAL, IRON, ALUMINIUM, GLASS, FABRIC, PLASTIC AND WOOD)
STEP 1 :
WHAT IS A MAGNET?WHAT ARE ITS CHARACTERISTICS ?
PUPILS WALK THROUGH THE ROOM LOOKING FOR THINGS ATTRACTED OR NOT. THEY CAN NOTICE THAT ACCORDING TO THEIR POSITIONS, 2 MAGNETS CAN BE JOINED OR ON THE CONTRARY BE PUSHED AWAY.
STEP2:
SELECT OBJECTS ATTRACTED OR NOT BY MAGNETS, CLASSIFY.
SOME OBJECTS ARE DISPATCHED ON TABLES , PUPILS HAVE TO IDENTIFY AND STICK THE PICTURE OF THE OBJECTS AT THE RIGHT PLACE "ATTRACT" OR "DOES NOT ATTRACT". IS IT WOOD, PLASTIC, GLASS...
STEP3:
HOW TO FOLLOW A NOTICE TO CREATE MAGNETS FOR A GAME .
EACH CHILD HAS A CARD WHICH REFERS THE " CORK" HE HAS TO MAKE.
DOMINOES GET TOGETHER IF THEY HAVE THE SAME COLOUR AND OPPOSITE POLARITIES.
STEP 4:
THEY WRITE GAME RULES WITH A LIMITED TIME. THEY CALL THE GAME "LES DOMIS-AIMANTS". THEY ARE READY TO PLAY THEIR OWN GAME.
STEP 5:
PUPILS SHOW THEIR NEW GAME TO THE OTHER CLASS OF YEAR 4 AND 5 AND EXPLAIN HOW TO PLAY.
HOW TO USE, MAKE, MANIPULATE OBJECTS.
AIMS:
-CREATE A GAME WITH MAGNETS: DOMINOES WITH COLOURS.
-USE A NOTICE OR AN ILLUSTRATED BUILDING FOLDER
-IMAGINE GAME RULES AND FOLLOW THEM.
-TEACH OTHERS HOW TO PLAY WITH THE GAME
KNOWLEDGES: KNOW MAGNETS PHYSICAL CHARACTERISTICS: MATERIALS WHICH ARE ATTRACTED OR NOT. BE ABLE TO IDENTIFY MATERIALS ( METAL, IRON, ALUMINIUM, GLASS, FABRIC, PLASTIC AND WOOD)
STEP 1 :
WHAT IS A MAGNET?WHAT ARE ITS CHARACTERISTICS ?
PUPILS WALK THROUGH THE ROOM LOOKING FOR THINGS ATTRACTED OR NOT. THEY CAN NOTICE THAT ACCORDING TO THEIR POSITIONS, 2 MAGNETS CAN BE JOINED OR ON THE CONTRARY BE PUSHED AWAY.
STEP2:
SELECT OBJECTS ATTRACTED OR NOT BY MAGNETS, CLASSIFY.
SOME OBJECTS ARE DISPATCHED ON TABLES , PUPILS HAVE TO IDENTIFY AND STICK THE PICTURE OF THE OBJECTS AT THE RIGHT PLACE "ATTRACT" OR "DOES NOT ATTRACT". IS IT WOOD, PLASTIC, GLASS...
STEP3:
HOW TO FOLLOW A NOTICE TO CREATE MAGNETS FOR A GAME .
EACH CHILD HAS A CARD WHICH REFERS THE " CORK" HE HAS TO MAKE.
DOMINOES GET TOGETHER IF THEY HAVE THE SAME COLOUR AND OPPOSITE POLARITIES.
STEP 4:
THEY WRITE GAME RULES WITH A LIMITED TIME. THEY CALL THE GAME "LES DOMIS-AIMANTS". THEY ARE READY TO PLAY THEIR OWN GAME.
STEP 5:
PUPILS SHOW THEIR NEW GAME TO THE OTHER CLASS OF YEAR 4 AND 5 AND EXPLAIN HOW TO PLAY.
WATER, A PRECIOUS RESOURCE
DURING SEVERAL WEEKS, PUPILS AGED 9 AND 10 WORKED ON A PROJECT CALLED "WATER, A PRECIOUS RESOURCE".
THERE WERE 7 GROUPS OF 4 CHILDREN AND EACH GROUP WORKED ON A VERY PARTICULAR SUBJECT: FIGHT AGAINST WASTE/ THE WATER TREATMENT MANAGMENT/ THE WATER CYCLE/ DIFFERENCIES BETWEEN WATER ACCESS IN EUROPE AND IN AFRICA/
WHEN PUPILS WERE READY, THEY DECIDED TO SHOW THEIR WORK TO OTHER CLASSES. THEY ENDED THEIR PRESENTATION WITH A LITTLE QUIZZ FOR THEIR CLASSMATES.
THERE WERE 7 GROUPS OF 4 CHILDREN AND EACH GROUP WORKED ON A VERY PARTICULAR SUBJECT: FIGHT AGAINST WASTE/ THE WATER TREATMENT MANAGMENT/ THE WATER CYCLE/ DIFFERENCIES BETWEEN WATER ACCESS IN EUROPE AND IN AFRICA/
WHEN PUPILS WERE READY, THEY DECIDED TO SHOW THEIR WORK TO OTHER CLASSES. THEY ENDED THEIR PRESENTATION WITH A LITTLE QUIZZ FOR THEIR CLASSMATES.
ELECTRICITY
WITH PUPILS AGED 8 AND 9 WE WORKED ON INVESTIGATION TO TRY TO ANSWER THE QUESTION : "HOW TO KNOW WHAT MATERIALS DRIVE ELECTRICITY?"
WE MADE ASSUMPTIONS: WE DID AN EXPERIENCE TO VALIDATE OR NOT OUR ASSUMPTIONS.
WE DID RESEARCHES AND GAMES TO KNOW HOW TO PREVENT FROM THE DANGERS OF ELECTRICITY.
WE SHARED OUR GAMES WITH YOUGER PUPILS AGED 6 AND 7 WHO WERE VERY HAPPY TO PLAY AND MANIPULATE.
WE MADE ASSUMPTIONS: WE DID AN EXPERIENCE TO VALIDATE OR NOT OUR ASSUMPTIONS.
WE DID RESEARCHES AND GAMES TO KNOW HOW TO PREVENT FROM THE DANGERS OF ELECTRICITY.
WE SHARED OUR GAMES WITH YOUGER PUPILS AGED 6 AND 7 WHO WERE VERY HAPPY TO PLAY AND MANIPULATE.
EXPERIENCE ON VOLCANOES
WITH THE 7 AND 8 YEARS PUPILS , WE VISTED "VULCANIA" AN AMUSEMENT PARK DEDICATED TO VOLCANOES.
WE COULD EXPERIMENT 2 DIFFERENT KINDS OF VOLCANIC ERUPTIONS : EFFUSIVE AND EXPLOSIVE .
WE SAW THE DIFFERENCE BETWEEN A VOLCANO WITH A DOME SHAPE AND A VOLCANO WITH A CONE SHAPE
WE COULD EXPERIMENT 2 DIFFERENT KINDS OF VOLCANIC ERUPTIONS : EFFUSIVE AND EXPLOSIVE .
WE SAW THE DIFFERENCE BETWEEN A VOLCANO WITH A DOME SHAPE AND A VOLCANO WITH A CONE SHAPE
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